這 CodeCombat 遊戲是網友芭蕉葉上聽雨聲介紹給我,他打算寒假期間讓他的小朋友玩這遊戲。這些天考完試,我先讓小朋友玩看看,他對它的評語是「不就是好棒棒!」
Code Combat 於 2013 由 George Saines, Nick Winter, and Scott Erickson 成立,這平台之所以會被創立,是因為學習通常是一件無聊的事,但是透過電腦遊戲可以把它變有趣。這遊戲平台主要在指導玩家學習基本的計算機概念,還有正規的程式語法,條件邏輯和變數運用。
目前程式語言,他們提供 Python、 Lua、 Clojure、 Io、 CoffeeScript、 JavaScript 等,可以學習過關。還很貼心提供這網站的介紹專文給部落客推薦他人,原文如下:
Who?
George
Saines, Nick Winter, and Scott Erickson founded CodeCombat in 2013.
The founders met each other tens years ago at Oberlin College in
Ohio, where they were roommates. The three of them graduated in 2008
with degrees in computer science (Nick and Scott) and Economics
(George).
From
2008-2013, the three worked on their first startup Skritter, which
teaches Chinese and Japanese characters.
Nick
and Scott handle all things technical, George handles all things
related to the operation of the company.
Why?
At
Skritter, George was constantly frustrated by his inability to
contribute to the development process. He tried most of the existing
learn-to-code resources and found them to be boring.
At
the same time, Nick and Scott realized that the core of George’s
problem was something they had already solved at Skritter: people
failing to learn a difficult skill through intensive learning when
they should be learning through extensive practice.
For
those that haven’t run an EdTech startup, the difference between
extensive and intensive is simple. Reading textbooks and listening to
lectures typify intensive learning; intensive learning is didactic
and concentrated.
Extensive
learning, by contrast, is the sort that occurs without specific
intent. A child learning hand-eye coordination while playing Nintendo
is an example of extensive learning.
As
gamers and computer nerds, it seemed obvious to Nick, Scott, and
George: what learners needed was a computer game that teaches
programming.
What?
CodeCombat
is a web (and soon to be iOS) fantasy game that teaches players the
basics of computer science. Players don’t learn to be engineers by
playing CodeCombat: they learn the more important foundational skills
like formal syntax, conditional logic, and variables.
The
game itself is set in a fantasy realm in which the player must code
to defeat the forces of the marauding ogre hordes.
Where?
In
early 2013, Nick and Scott were living in the Bay Area, while George
was living in Raleigh, North Carolina. For the first 6 months of the
company, the three made biweekly trips to the between the coasts to
get the company off the ground. In August of 2013, George and his
wife moved to the Bay Area so that George could focus on the company.
The founders got into YCombinator on stage at Startup School 2013 in
October and participated in the W14 batch.
When?
Nick
began testing prototypes of what would become CodeCombat in late
2012. By early 2013, the product had a website and a few beginner
levels.
The
product was launched on Reddit in June of 2013. After strong positive
feedback, the CodeCombat team reworked the game infrastructure and
re-launched a beta version in October 2013.
The
October launch saw more than a 100,000 visitors in the space of less
than a week, and participation in the December Hour of Code saw
another 280,000.
They
launched multiplayer support in the spring of 2014.
Contact
Information
The
CodeCombat team can be reached at Nick, George, or Scott
@codecombat.com.
我把這個網站介紹給學校的小朋友玩,反響也很不錯呢!
回覆刪除説道程序和遊戲這些事,畢竟還是男生更熱衷一點~
是啊,過關玩遊戲,是這個世代小朋友的生活樂趣之一,我也想玩,可惜沒那麼多時間。
回覆刪除